![]() ![]() But everything really started when I got my first computer (a Pentium 133mhz!) in the nineties. I think the first games I ever played were on the Atari, and later, on something that did a big flop called CD-i. At the end of 2018, Blade & Sorcery was released on Steam and the game became one of the most played VR games on the platform.Ĭan you remember how you first go into gaming? Or any games that have special significance for you? One year later, I got the opportunity to leave my daily job and took the plunge to work full-time on it and try to live from my passion. In 2017, after I received my first VR headset, I was instantly hooked to VR and started to work on a "little" sword/magic combat game from time to time as a hobby. The particularity with my background is that I never worked in the games industry before, but I have been passionate about gaming since my childhood and never stopped to mod the games that I liked on my free time. I am the developer of Blade & Sorcery, a physics-based medieval fantasy VR combat game which was released in Early Access end 2018. To start out can you tell our readers a little about yourself? Thanks for taking the time out of your busy schedule to talk to us, KospY. The brains behind the massively popular VR game, Blade & Sorcery, who began his journey into game development as a modder tinkering with his favourite games. In this feature, we're chatting with KospY.
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